When a side loses, its units may suffer a variety of fates, including revolt, surrender, wrecking, or disappearance. Disappearance is the default fate. Each type of test is independent, but run in the order wreck, vanish, surrender, revolt.
UnitTypeProperty: lost-wreck-chance
.01n%
This property is the .01% chance that a unit will be wrecked, as if it
had been hit in combat. Once a unit is wrecked, it will not be
re-wrecked, even if the wrecked type has itself a nonzero
lost-wreck-chance
property. The other loss chances still apply,
however.
UnitTypeProperty: lost-vanish-chance
.01n%
This property is the .01% chance that a unit will vanish when the side
loses. Defaults to 10000
.
Table: lost-surrender-chance
u1 u2 -> .01n%
This table is the .01% chance that a unit of type u1 on a losing side will surrender to an adjacent unit of type u2.
UnitTypeProperty: lost-revolt-chance
.01n%
This property is the .01% chance that a unit on a losing side will revolt and go over to some other side, as per the backdrop activity.